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- #UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE MOD#
- #UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE PLUS#
- #UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE SIMULATOR#
Inside you see that the AudioClip is in there. Open your Unity Asset Bundle Extractor (UABE) in new program so we don’t need to go back and forth then select sharedassets0.assets. Go to your build unity project and navigate to YOURPROJECTNAMEHERE_Data you see some files that will be useful in the next step. Pick the desired location then press run. Go to File > Build setting / Build and Run so we can extract the files inside our project. The reason why we need to put the audio inside the scene is because Unity only builds file inside the scene itself, so if you forgot to put it inside the scene then unity would ignore the file because it is not inside the scene. Next you need to put those files inside the scene.
![unity assets bundle extractor extract sprite unity assets bundle extractor extract sprite](https://cf.geekdo-images.com/LW8nLaRxsQIpEg5AbdJqBQ__opengraph_left/img/V1YmnrtIrS3l1HlPnAf-raJnaoc=/fit-in/445x445/filters:strip_icc()/pic5824698.jpg)
Then import or drag and drop your renamed audio (The Cyber Grind – Final Version 1 (seamless loop without intro) and The Cyber Grind – Final Version 1 (Intro only) ) to your unity project. Now you need to copy those file name first and paste it to your saved custom sound before (mine is myaudio.wav so i need to replace it to The Cyber Grind – Final Version 1 (seamless loop without intro).wav).Īfter you have done renaming the file, you need to run Unity engine and make a new project with empty file. Then go to view and search by name for “The Cyber Grind – Final Version 1 (Intro only)”and “The Cyber Grind – Final Version 1 (seamless loop without intro)”. Once you have done that, navigate to the program and sort it by AudioClip. Upon opening the file in Unity Asset Bundle Extractor it will give you a message that “No type database mtaches the player version”, this happens because the tool you’re using is ‘kinda’ unsupported on newer unity engine although you can easily ignore it by pressing the latest unity they have like in the picture on the right. Click sharedassets2.assets (If you want to replace cybergrind music) or sharedassets0.assets (If you want to replace sfx sound, etc). Now go to your ULTRAKILL file directory in …\ULTRAKILL\ULTRAKILL_Data. Once you have done that, open Unity Asset Bundle Extract and click file then open. wav and save it in your desired location. Put your audio inside your audio editing program. The first thing you do is opening up your audio editing program. Reimport them again then save it by following this guide.
#UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE MOD#
#UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE PLUS#
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#UNITY ASSETS BUNDLE EXTRACTOR EXTRACT SPRITE SIMULATOR#
Graveyard Keeper is the most inaccurate medieval cemetery management simulator of the year.